AI Insights · Timothy · October 2025
Performance of Top 5 Educational Games in Uruguay, Q3 2025
Explore the performance trends of the top educational games on a unified platform in Uruguay during Q3 2025, featuring apps like Minecraft Education and Lingokids.
In the third quarter of 2025, educational games showed varied performance trends on a unified platform in Uruguay. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for the top five educational apps.
Minecraft Education from Mojang saw weekly downloads peaking at around 1.9K in late July, with a noticeable decline to 988 by the end of September. The number of active users started at 5.3K at the beginning of the quarter and slightly decreased to 4.4K.
Lingokids - Play and Learn by Monkimun Inc experienced a fluctuating revenue stream, starting at $644 and ending at $616. Downloads reached a low of 209 in early September but bounced back to 462 by the end of the month. Active users showed a mild recovery from 1.3K to 1.6K over the quarter.
Buddy.ai: Kids Learning Games from MyBuddy.ai began the quarter with 1K downloads, which dipped significantly mid-quarter before rising again to 766. Revenue remained relatively steady, starting at $136 and ending at $87. Active users fluctuated, peaking at 2.1K and closing the quarter at 1.5K.
LogicLike: Kids Learning Games from Massiana showed a steady revenue increase, reaching $248 by the end of September. Downloads peaked mid-quarter at 633 before declining to 273. Active users rose from 720 to a peak of 913, ending the quarter at 708.
Finally, Matific: Math Game by Matific saw a modest revenue increase, peaking at $83 in mid-August. Downloads varied, with a high of 531 in early September, tapering off to 84 by the end. Active users were highest at 931 in early September, declining to 392.
For more detailed insights, visit Sensor Tower's comprehensive data platform.